Categories
New

Things 2026 Q3: One Year Game, AI identification errors, Gold

One Year Game

I’m really fascinated by the space of things that aren’t quite games, so I was excited to find this write up of a Japanese games festival called “Is this a game?”. From that description, one game stood out to me: Nilgiri’s “One Year Game”

  • Each player takes a box
  • The box contains instructions
  • The instructions tell the player to write down 3 quests that could be done over the course of the next year
  • These can be 1 point quests (which can be repeated 100 times over the year), 10 point quests (10 times) or a 100 point quest (which only scores once), for a total possible score of 300 points
  • You then put the box down and take a box somebody else left, and do those quests
  • You track your quest completion on a mini calendar in the box
  • Points for completing quests go to the person who wrote the quests
  • You meet back up a year later

(Caveat, this is my read of the rules from the above description, a Twitter thread, and Nilgiri’s write-up passed through Google translate, so almost certainly some nuance has been lost)

As a pure game, it looks broken: you just write down as your quests: “breathe, eat and sleep”, and you guarantee yourself 300 points; and of course you don’t do any quests yourself, to deny someone else getting the points; and then actually everyone else does the same, so you all have boring quests and score zero points. But there’s clearly more going on, and that’s the part I love.

First in pure game terms you might observe the following:

  • If the quests are too boring or inevitable, the player might just forget they are even ‘playing’ and not mark them on the calendar or bother to show up a year later, so you get no points. Slightly interesting quests might be strictly better…
  • No winning condition is defined!

Then we get into the really interesting human-behaviour bit:

  • It feels intrinsically good to be assigned a quest and then complete that quest, as long as it is at least a little bit challenging
  • In life there are sometimes things we would like to do, but other obligations or priorities stop us from doing them – but having that thing as a quest could change that!
  • Both of these then pass through a lens of reciprocity / golden-ruleism: what sort of quest would I want someone to set me? Maybe I should set that sort of quest…
  • Then on top of that you have human variability: some people want do be funny, some people like the idea of controlling someone’s actions a bit too much; some people just really want to make someone as happy as they can…

So I ran a version of the game myself, with two key differences:

  1. The original was among strangers at a games festival and they could optionally attend a party a year later to discover their scores; mine was at an annual event that tends to have the same people turn up so the debrief stage is built-in.
  2. I think the original gives the quest-setter freedom to pick any of the three quest types three times (e.g. they could pick three of the 100-point quests); I chose to restrict it to one quest of each type.

I now need to wait a year to see what happened, but from the quests I heard about, a whole delightful variety have been set, and it didn’t seem like anyone was “playing to win” (while assuming a win condition exists).

I made a printable Google doc of my version here if you want to run your own – Christmas / New Year is probably a convenient time to do this for some people! If you want to run it starting in a different month you can edit the start date in this Google sheet and the calendar will update, so you can paste that into the doc instead. As an organiser, you will need to make sure in the exchange process nobody gets their own quests, and that you track who got their quests from whom. Or rather, you might want to do that; it could still be quite interesting without those framing rules.

Podcast: Going Rogue

Disney bought Lucasfilm in 2012 and very quickly planned to release one Star Wars film every year starting in 2015. Then things got a bit complicated:

  • Rogue One (2016) had rumours of directorial difficulties and some significant trailer scenes that never appeared – although the film came out largely okay in the end…
  • Solo (2018) was originally being directed by Lord & Miller but they were quite quickly replaced with Ron Howard…
  • In the main saga, Episode IX was to be directed by Colin Trevorrow, but then with quite short notice he was replaced by JJ Abrams
  • Episode IX itself was quite notable for trying to please everybody and then disappointing pretty much everybody

Tansy Gardam’s podcast Going Rogue has no special access or secrets, but she takes a forensic approach to everything on the public record to try to reconstruct what happened on these films (and others). Most notable for me is her ability to dig out great details that were later revealed in interviews on various podcasts.

Distilling many fascinating hours of podcast into very brief summaries:

  • On Rogue One, Tony Gilroy did a substantial and incredibly late re-write after main photography was complete, which successfully brought the film together and established a new ‘grown-up’ tone for Star Wars that he later built on in Andor – but this came at the cost of Jyn’s agency as a character. Also director Gareth Edwards set aside an ‘indie hour’ on set to take the time to discover fascinating, unscripted shots; these turn out to be pretty useless for the film but absolutely great to include in a trailer.
  • I think a lot of people assumed Lord & Miller were replaced on Solo as they were going too broad with the humour, but it really seems that was not the case. The bigger problem was their extremely collaborative discovery-based approach to film-making, which is tremendously expensive and difficult to do on a live-action Star Wars film
  • For Episode IX Gardam quite convincingly shows that writers JJ Abrams and Chris Terrio left too many key decisions to be ‘discovered’ while making the film, meaning that some key beats (the parentage question; the details of the final confrontation) had not been finalised while other parts of the film were already shot – making them ultimately feel unmotivated and arbitrary.

At the most zoomed out level it appeared as if Disney embarked on a new Star Wars trilogy without a clear over-arching plan. But Gardam shows this isn’t entirely the case – scripts for VIII and IX were being written at the same time, and indeed VIII (Rian Johnson’s The Last Jedi) was finished in very good time. The problem was that Trevorrow’s script for IX didn’t seem great, they pivoted to Abrams very late, and in general I suppose Disney’s creative leadership were very distracted trying to get Rogue One and Solo on track while this was happening.

As a side note, Gardam is great with the direct quotes, facts and inferences, but whenever she strays over into opinion she has some pretty wild takes – but that’s all part of the fun! I highly recommend the podcast if you’re at all interested in what happened in these films.

The trap of Survivorship Bias

Survivorship bias is where we draw conclusions from a set of entities without accounting for a selection process that shaped the set. I think it’s very close to Saliency Bias in which we pay attention to things that are more noticeable.

The classic example (and indeed the current illustration on the Wikipedia page for the topic) is the story of fighter aircraft returning from combat riddled with bullet holes everywhere but the cockpit and the engine. The naïve approach is to conclude that the cockpit and engine do not need any reinforcement in future aircraft designs. The selection bias is that planes shot in the cockpit or engine never made it back – so the correct conclusion is exactly reversed.

I suspect the same thing is at work with cats that present humans with small creatures they have killed. Cats were at least partly domesticated for their ability to hunt rodents that threatened human health and food supplies; a cat that brings its trophies to the human will be assumed to be doing a better job than one that just gets on with it, and so will more likely be selected by humans for breeding. (This process is quite similar to the Goodhart/Fisherian issue mentioned in the last things).

Other examples:

  • People hear vegans talking about being vegan. They assume all vegans talk about being vegan all the time. They do not account for the silent vegans. (Or the fact that vegans are frequently asked to explain themselves by non-vegans at meal times and so are pushed into talking about it).
  • People assume (often without even confirming) that they can correctly identify art made by AI. Certain styles certainly have become hallmarks of AI – dot-eyed rounded comic figures, overly rendered and brightly saturated smiling humans, excessively detailed yet generic fantasy scenes. But this can give us false confidence and lead us to make Type I (‘don’t think it’s AI, but it is’) errors. (Take a skim through this video to see what’s now possible with animation generation as an example)
  • A criminal was getting away with something, but then they pushed it even further and were caught – people then say “they always go too far!”, which of course ignores those who do not go that far, but is also blind to those who do go that far and still get away with it.
  • Major plane crashes have much more salience than car crashes as we hear about almost every single one. Some people thus become afraid that planes are dangerous. I made a simple estimate for how many major plane crashes would be equivalent to the annual number of car crash deaths; it’s about one major plane crash a day.

AI identification errors – Type I and Type II

Jumping off from the above, it’s one thing to make a Type I error when judging the source of text/image/video (‘don’t think it’s AI, but it is’), but what seems a lot more tragic is the rising trend of people making Type II errors (‘think it’s AI, but isn’t’). Even if you don’t mind the existence or use of AI art, the fact this error can arise is still pretty sad because it dilutes the respect an artist can get for their ideas and skills.

This really came into focus for me in July 2026 when it was reported that a 7-figure book deal fell through over questions of AI-use. Without knowing the true facts of the case, this still highlights how frightening the Type II error is here: you could now have an incredibly promising book deal fall apart just because of the suspicion of AI use. (Side-note, if I wanted to get a book published maybe it will help that I have decades of blog posts to point to as prior form; or maybe it won’t because AI can be trained on that).

I do find it quite useful to keep an eye on r/RealOrAI to continue to tune my AI-detection ability.

All the above is mostly just to give you the context for this comic:

Rotations of major bodies in the solar system

I’m very drawn to finding useful ways to look at things that help you understand them better. There’s usually no single “right” way, but having different views helps. For example, you can think of democracy as a way of harnessing the ‘wisdom of the crowd’, or a means of facilitating peaceful transfers of power, or more bleakly as a system for creating consent to be governed.

Anyway, it turns out that a great way to get your head around the spins and orientations of major bodies in the solar system is to put faces on them:

Music Video: Chet Faker – Gold

One of my favourite music videos is for Chet Faker’s Gold: a ‘single take’ of choreographed roller-skating at night that perfectly matches the rolling, wistful feel of the song, has a slightly mysterious air, and is just very impressive. It’s directed by Hiro Murai, choreographed by Ryan Heffington, and stars roller skaters Candice Heiden, April Corley, and Appelusa McGlynn. One caveat: it does seem to be shot for the ‘male gaze’, which is how it often goes in music videos:

I like to bring similar Things together in threes (like the effortful music videos from last time or mysterious music videos I posted in 2022), but when I realised I knew of nothing like Gold, that made me want to look into it more deeply. (Side note, let me know if you do know of any similar videos!)

I couldn’t find a “making of”, but there is this great interview with lead skater Heiden, (who is also a skate consultant and choreographer) talking through how the video came about, the execution, and a bit of choreography demonstration. Notably at 8:07 Heiden gives commentary over the opening part of the song, explaining where and how she’s putting in extra work to stay in the light while making it look like part of the choreography.

It’s always fun to know quite how hard it was to do a thing like this, and Heiden explains that they started shooting at 8.30pm on this small access road, driving and performing one way then turning around and doing the same going back – and apart from a short ‘lunch’ break in which Chet Faker filmed his cameo, they continued trying to get the perfect take(s) until dawn.

Based on the descriptions, I assume the location was Escondido Canyon Road (California) or nearby. Assuming it was filmed around 1st August (ahead of its 12th August 2014 release date), sunrise would have been at around 6am, making for about 9 hours of shooting to get the final takes. The shoot has been described as taking 14 hours, but I assume a bunch of that will have been getting the road swept and ready before shooting began. Either way, I’m now even more impressed than when I first watched it.

  • Transmission Ends
Categories
New

Things February 2018: YouTube series, Poor estimation, The Patriarchy

The patriarchal explanation

The Octonauts is a charming kids TV series, based on the picture books of the same name (referenced in the Things Kids Special in 2013). It features eight anthropomorphised animals on a Star-Trek-style mission to explore the ocean and encounter the Interesting Sea Creature of the Week.

I noticed that the same three (male) characters go on exploratory missions almost every episode, even when other (female) characters would be better qualified for the task at hand, which seemed odd for an otherwise progressive kids TV series. Looking for people who agreed with me on the internet, as you do, I stumbled upon this excellent mumsnet exchange:

Bumperlicious:  Why are the girls relegated to mere sidekicks & not even mentioned in the opening titles? Is because they’re girls or because they’re both [foreign]?

TunipTheHollowVegemalLantern:  It is because of the patriarchy.

This turns out to be a highly versatile response which you can use to answer many questions about modern culture! It also has the benefit of sounding like a joke, while also frequently being accurate.

YouTube series of note

The Vox ‘Earworm‘ series by Estelle Caswell digs into various aspects of music, including a few really interesting pieces on long-term musical trends in the US pop charts. I particularly enjoyed the episodes on the triplet flow in rap, the fade-out, and especially repetition:

The ‘Fictional Fight Commentary‘ series does exactly what you hope: pitch-perfect delivery from Auralnauts creators Craven and Zak commenting on various famous fight scenes from movies. My personal favourite is the Revenge of the Sith Anakin/Obi-wan fight, but the Batman vs. Superman one is also great.

(Incidentally, Auralnauts had the dubious honour of having a video in which they removed the original music track get flagged as copyright infringing – for using the music track they removed, by the copyright holders of the song that was no longer present. Also incidentally, they made the generic film trailer I put in the last Things).

Every Frame A Painting was an incredible series of videos about movies and I’m amazed I haven’t featured it in Things before. It’s narrated by Tony Zhou, jointly written and edited with Taylor Ramos – although this latter part was only revealed in the post-mortem, the reasons explained in more detail by Taylor herself here, but more tersely one can say It Is Because Of The Patriarchy.

Aiming for quality over quantity, all 28 EFAP videos are brilliant, but as you have to start somewhere, I particularly recommend Jackie Chan – How to Do Action Comedy, The Spielberg Oner, and The Marvel Symphonic Universe.

Terrorism using the media as a megaphone

As I understand it, the aim of a regular terrorist is to create terror disproportionate to the amount of power they actually have. So perhaps the media response to these incidents should be a little more tempered, since that attention is exactly how terrorists gain a disproportionate response. I’m not sure there’s any good way to balance that though, especially with social media doing much of the amplification.

Still, I found it interesting that this quite wide-ranging study found a correlation between media coverage and subsequent violent incidents.

 “one additional New York Times article about an attack in a particular country increased the number of ensuing attacks in the same country by between 11% and 15%”

Poor estimation as a feature, not a bug

When doing indoor rock-climbing, or during my brief dalliance with extremely amateur parkour, I noticed that I and others tend to underestimate what we can physically achieve. We could jump further than we thought; we could stretch to reach a hand-hold that seemed too far; we could gain greater lift by running and kicking off a wall than we expected, and so on.

Now, I know that “evolutionary psychology” theories are usually untestable and often useless, simply servicing to reinforce one’s existing prejudices. Still, it’s easy to imagine that this physical capability bias (which I haven’t found named, but presumably must be) would work as a survival trait: creatures that overestimated their ability to achieve physical feats would presumably be at a mortal disadvantage in the long run.

This led me to wonder about another tremendously strong bias we have that runs the other way: the Planning Fallacy, best summed up by Hofstadter’s Law:

It always takes longer than you expect, even when you take into account Hofstadter’s Law. — Douglas Hofstadter

Superficially this bias seems like it should be a disadvantage. However, since many humans can benefit from one human’s work, perhaps we collectively benefit, as people work on things (and eventually, sometimes, complete them) that they wouldn’t have tried if they had correctly anticipated how long it would take, to society’s benefit.

It’s a trivial example, but I naively thought I could tell a particular story in a comic at one page a week in two years; it ended up taking more like seven. I probably wouldn’t have started it if I had realised that, but I’m glad that I did it, and now people – or at least, fans of two particular video games from 1999 – benefit from it.

Bitcoin

When I first read about Bitcoin, I figured it was a cute idea but it didn’t scale, so couldn’t really work as an alternative global currency. Some of the scaling issues are now becoming apparent. As is so often the case, Charlie Stross has an insightful take on the matter.

Unendurable Line

I found this video quite satisfying:

https://vimeo.com/231498722

Marie Kondo

In an age of abundance, we now routinely run into the problem of having too many things, and things like loss aversion make it difficult for us to deal with the issue. This scene from Labyrinth (1986) makes a lot more sense to me now than it did as a child:

Clare introduced me to a comic that summarised the ‘KonMari’ method (by Marie Kondo) of dealing with clutter. It isn’t really one method so much as a series of ideas and principles to apply to the task of decluttering. I think it’s particularly effective because it intuitively gets at some of the biases that make this a difficult problem. Here’s a few choice principles:

  • Don’t sort things by location, sort by type. Get all your (say) books in one place, then figure out what to do with them.
  • Don’t think about ‘what can I throw out’. Think about ‘what should I keep’. Only keep things that ‘spark joy’.
  • Don’t buy more storage units. This is sort-of tidying up, but isn’t decluttering. It’s just a way of getting the clutter out of your sight.
  • The correct time to read a book is when it’s you just acquired it. If you have many books you have not read for years, let them go. When it’s time to read one, you can easily get it again.

Most deeply, Marie Kondo observes that a lot of useless clutter takes us out of the present moment: we over-attach to the past with belongings that are no longer useful to us, and we over-attach to a theoretical future version of ourselves by keeping things we aspire to use but never will.

This echoes a message from the amazing show The Encounter (recommended to me by Tarim), in which a climactic insight is that “objects hold us stuck in time”.

There’s a KonMari method book or alternatively a comic version.

[This just in, thanks to Anisa – there’s going to be a Marie Kondo Netflix series – T.M. 15/2/18]

Emergent Stop Motion

Like a more accessible version of Thomas Sauvin / Lei Lei’s short film Recycled, Oliver KMIA’s ‘Instravel’ compiles recurring patterns in Instagram holiday photos to create stop-motion-style animation:

https://vimeo.com/253334732

– Transmission finally ends

Categories
New

Things September 2017 – Roads, Fish, DJ Shadow

Road Diet

If expanding or adding roads induces more people to drive and so creates worse overall flow, does it follow that reducing or removing roads could improve it? In some cases, yes. (Incidentally, that’s on Kottke.org, which you should definitely follow if you like Things, since it’s the same sort of idea but better).

Up All Night

Beck’s recent music video directed by Canada reminds me of what was (for me) the golden age of music videos, with a simple conceit, intriguing editing and strong visual metaphor, all well executed. I also like the way the choice of frame for the video thumbnail sets expectations:

If you want to know about Numbers

Via Clare, there is a Wikipedia article for the number 1001, which is nice, but does raise certain questions. Fortunately, some of those questions can be answered in the ambitiously-titled article List of Numbers.

Death and Social Media

As Facebook continues to execute its global man-in-the-middle manipulation/monetisation of social interaction, it unsurprisingly runs into some very difficult territory. Reading their blog series on these topics, I’m actually quite impressed with their approach to social media mortality, and was very interested to read how they balance their policy on hate speech.

Generic Film Trailer

With Inception’s percussive brass sound slotting in alongside plenty of other tropes, witness a surprisingly compelling and fully generic trailer:

Would you Rather be a Fish?

Laurie Anderson’s song “Monkey’s Paw” has plenty of strange memorable phrases, but one stayed with me over the years: “Would you like to be… a fish?” The video embedded below is edited from relevant shots from the Terminator TV series, so don’t watch if you’re averse to cyborg gore:

In Jim Jarmusch’s Paterson (2016), the strange power of the phrase is explicitly noted in a poem:

… except of course he was referencing the song “Swinging on a Star”, which I assume first coined the phrase:

https://www.youtube.com/watch?v=9CDs067081E

I rather like the idea that much as I was struck by Anderson’s aquatic question, she herself must have been similarly struck by it in Swinging on a Star, as were Jim Jarmusch (writer-director of Paterson) and/or Ron Padgett (poet for the film). All of which makes it all the more tragic that (via Clare) the opening of late 80’s kids series Out of This World reworked the lyrics to “Swinging on a Star” to present the dilemma of aliens choosing to live as humans on earth, but singularly failed to suggest the fish alternative.

What is it that makes a short phrase like this stand out? I’m reminded of Admiral Ackbar observing “It’s a trap!’ in Return of the Jedi, a far more banal turn of phrase which nonetheless gathered enough pop culture awareness that you can make a comic like this, and people will track down the original voice actor and get him to deliver the line eight different ways 33 years later and get 36,000 YouTube views as a result.

Mind you, Star Wars is the kind of overblown phenomenon that has entire phalanxes of fans dress like an obscure background character who happened to be carrying an odd-looking prop, so may not be the most reliable of reference points.

Find, Share, Rewind

DJ Shadow goes long on both the ‘D’ and ‘J’ elements, shooting to fame in 1996 with his debut album Endtroducing, possibly the first album composed entirely from samples, which he drew from his extensive and ever-growing vinyl collection. If you’re not familiar, the result is a lot more interesting than one might suppose.

DJ Shadow in his natural habitat

More than most artists, while he moves on musically, much of his fan base clings to the past. In a moment I expect is repeated often, at his recent gig in Brighton when he announced he would play “some old stuff and some new stuff” a member of the crowd shouted “No! Artistic stasis or death!”

Kind of. I mean, they actually just shouted “Old stuff!” but we all knew what they meant.

Anyway, the reason I bring up DJ Shadow is that he has (had?) a monthly 2-hour slot on KCRW to present some of his favourite music, and if you enjoy best-radio-station-in-the-world Fip, you might also like this, as it is similarly diverse and intriguing. There are four episodes up so you have an interesting eight hours ahead of you, if you choose to brave that path. Admittedly it starts at the less accessible end, but skip ahead in 15 minute increments for each major section if industrial electronic drone isn’t for you and you’d rather get to the Jefferson Airplane section.

Prince of Darkness (1987)

Things trivia postscript
Endtroducing’s brief ‘Transmission’ tracks (“You are receiving this broadcast as a dream”) – which I later found are sampled from the film Prince of Darkness (1987), a horror film just as mysterious and unnerving as the samples imply – are the reason I end Things posts like this:

– Transmission ends

Categories
Special

Things August 2017: Archive Adventures – part 2

Last time I shared the first half of the exciting archive of historic unused Things. In this second half, I’ll cover music, games, writing, and some data visualisation. Enjoy!

Video/Audio

I was collecting examples of music where I felt the production process was the main contributor to the quality of the song (rather than the songwriting or performance), examples being Britney Spears – Toxic, Mark Ronson – God Put a Smile on Your Face, and the Space Channel 5 theme tune. Then I wondered if actually I just like crisp brass and distorted orchestral sounds, and have no ear for production at all, so wasn’t sure whether I could meaningfully comment. But listen to those songs as a set and see what you think!

Putting a record of important sounds from earth in a spacecraft and shooting it out of the solar system is pretty speculative (although I’d argue we don’t know enough about the parameters in the Drake equation or the full potential of technology in this universe to know just how speculative) – but is also a profoundly optimistic and beautiful act, so I’m really glad we did it.

Some trivia that hilariously undermines the beauty of the gesture: EMI refused permission for The Beatles’ “Here Comes the Sun” to be included; and the engravings showing what humans look like (naked) were actually censored and therefore inaccurate.

Copyright issues have always made it challenging to listen to the full Voyager track listing on earth, but the copyright-subverting hydra that is YouTube solves this problem, and I highly recommend making time to appreciate the playlist.

https://www.youtube.com/watch?v=Bhuq9rNO_FQ&list=PLA5Z0m2JKyVJUgkMG08WP8KsAvLrjfkjP

[Haha, no – that’s dead. Try this youtube search – T.M. 7/4/21]

And this just in, with a title that sets expectations perfectly, another candidate for music-to-share-with-the-galaxy: Duel of the Fates on Trombones

Games

I previously wrote about game-maker Jason Rohrer in Things 121 (specifically on Chain World, a game intended to become a religion). In 2014 he released The Castle Doctrine, a game about gun-ownership through the medium of PvP house-security design and burglary. Players design a secure ‘house’, with the restriction that it must be possible to break into without tools; they then try to break into other player’s houses to steal loot, and then store that loot in their own house and hope their design keeps other thieves out. Total loot owned is public, so a nice feedback loop emerges where a more successful player will attract more burglary attempts.

The challenge for such a game design is you need to come up with creative opportunities and restrictions that will emergently lead to players creating a huge range of fascinating house-designs. I particularly enjoyed the systems-design reasoning at work in Rohrer’s post on some of the design changes he had to make in response to players converging on clever (but boring) solutions.

In mobile games, the mind-bogglingly successful Clash of Clans (and its many clones) operates on a similar basis with (very) light real-time-strategy gameplay, but the strategic variety seems ultimately quite weak. I’m more impressed by King of Thieves, also operating on the same idea but with single-screen platformer gameplay. It’s free, so if that sounds at all interesting you should check it out (on iOS and Android). Unfortunately the late-game becomes about pixel-perfect jump timing which is a bit less fun.

Self-improvement

I can’t remember what I was thinking when I added this link, but perhaps that in itself is telling: Kottke’s extract from an Adam Phillips interview, “The need not to know yourself“.

I suspect that procrastination is a challenge for a large number of people, and found that Quora has a collection of highly upvoted answers. I personally found the best approach is a mixed strategy: trying lots of things in sequence. So this is a good place to go to find lots of ideas.

Writing, Data Visualisation, Everything Else

A good long read is, these days, the closest I get to the escapism of a good novel: a chance to inhabit and explore another world-view. If you’re the same, you’ll probably enjoy this long article on novels, tragedy, comedy, and religion on two levels. Sample quotes:

“the invention of the novel privatised myth, because the novel, invented after Aristotle, did not have a holy book. The novelist was on his own. Sometimes he’s even a she. There were no rules.”

“As they became professional, writers began to write about writers. As they became academicised, writers began to write about writing.”

“You may think that to praise The Simpsons at the expense of Henry James makes me a barbarian. Well, it does, but I’m a very cultured barbarian. The literary novel has gone late Roman. It needs the barbarians.”

There was an article about a trend online to use “?” where formal writing used a hyphen, for example:

“The greatest pleasure of all – the categorisation of minutiae.”
“The greatest pleasure of all? The categorisation of minutiae.”

I felt that captured something I’d seen and been annoyed by, and figured I would collect some examples. I guess shortly after that I just started to accept it and didn’t collect anything, and then couldn’t find the original link, leaving this a bit of a non-thing. Although I think the fact I abandoned it is at least somewhat interesting.

Unremembered by present me, and unexplained by past me, the Things archive includes a link to the Tableau product support page.

Here are some fascinating maps on the distribution of blood types.

And finally, a superb example of giving insight into long-term trends using well-designed data visualisation: The Great Prosperity (1947-79) and The Great Regression (1980-2009)


(Click for full version)

– Transmission finally ends